Introducing The Book of Tornaluna Cats 🌙 cover image.

Introducing The Book of Tornaluna Cats 🌙

edo · Sat Dec 21 2024

A few days ago, we wrapped up development on our latest game, Rockstar Idol — you can check out the details here.
Right after that, we announced our next project: The Book of Tornaluna Cats. 🌙

Some people thought it was an actual book because of the title… but no, it’s a game! ✨

This time, I want to get the community more involved. I’ll be writing devlogs to share our progress so everyone can see what we’re working on, contribute ideas, and be part of the process even before we release a demo or alpha build.


Synopsis 📖

April, a young farmer, lives quietly in a remote area, tending to her animals and crops. One day, her peace is shattered by a loud explosion in her cornfield.

When she investigates, she discovers a strange girl, badly injured, lying in a crater. April decides to bring her back to the farm, care for her, and help her recover — hoping the girl can one day explain who she is and where she came from.


Gameplay 🐱

This game isn’t about action or challenge — it’s about peace, care, and connection.
Take a break from the noise and look after Tanya, a gentle cat girl who has lost most of her memories. Help her eat, stay healthy, get cleaned up, and enjoy peaceful moments together.

Caring for Tanya also means caring for the world around you — feed the animals, grow crops, and gather resources from nature. Everything you do creates a calm, comforting experience — for both Tanya and you. 🌾

If you enjoy this kind of cozy, relaxing experience, follow our announcements on Discord! Once we reach a playable alpha, we’ll invite some community members to join a private playtest.


Development Status 🛠️

Development is still in the early stages, but we already have the full game designed with extensive technical documentation. Now, it’s all about bringing those ideas to life.

On the art side, we’ve already created Tanya’s sprites and even completed a few CGs.
Here’s a look at some early concept drafts (the final versions will be a surprise 😉):

Concept art

We’re currently setting up the foundations — creating the project, configuring settings, and adding core features like saving and options. This part is relatively easy since we can reuse a lot of code from our previous games.

The most exciting task right now is rigging Tanya’s sprites!
Rigging is like giving a character a digital skeleton so we can move individual parts easily, instead of animating each frame by hand. This makes animations smoother and more natural. Once everything’s ready, I’ll publish a devlog showing the process in detail!


Development Roadmap 🗓️

We don’t want to rush this project. Every detail matters, even if it takes time.
Here’s our rough development plan:

  • 🎨 Art (sprites, CGs, backgrounds, etc.) — Jan–Feb 2025
  • ⚙️ Game mechanics — Feb–Mar 2025
  • 🧭 Interface & UX — Apr 2025
  • 🧪 Alpha playtest — Apr 2025
  • 💰 Funding campaign — May 2025
  • 🌄 Improved art — Jun–Jul 2025
  • 🎵 Original soundtrack (OST) — Jun–Jul 2025
  • 🧩 Beta test & polish — Aug 2025
  • 🚀 Release (Windows & Android on Steam and Itch.io) — Sep 2025

And that’s all for now! There’s still a long road ahead, but we’re really excited about what’s coming.
What do you think — do you like cat girls? 🐾
How do you feel about the concept art we shared? Let us know in the comments below!

See you in the next update! 🤙

edo

edo

CEO at Pandita Studio. Senior software and game developer (C++, Python, Java, web, Godot). Digital illustrator and university lecturer.

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